mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-03-23 02:04:17 -05:00
45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class dNitro : MonoBehaviour
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{
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private PlayerStats playerStats;
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private CoolDown driver;
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private bool isOnCoolDown = false;
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private bool isNitroing = false;
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//this will need to be set from scritable object or something;
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private float coolDown;
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// Start is called before the first frame update
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void Start()
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{
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playerStats = GetComponent<PlayerStats>();
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}
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// Update is called once per frame
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void Update()
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{
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//once cooldowns are implemented, put this on one (a long one)
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if (Input.GetKeyDown(KeyCode.LeftShift) && isOnCoolDown == false && playerStats.HasNitro)
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{
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if(playerStats.CurVel < playerStats.HardCapMaxVel){
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playerStats.CurVel += playerStats.Acc * 10;
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}
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else if(playerStats.CurVel > playerStats.HardCapMaxVel){
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playerStats.CurVel = playerStats.HardCapMaxVel;
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}
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StartCoroutine(startCoolDown());
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}
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}
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private IEnumerator startCoolDown(){
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Debug.Log("start corotine");
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isOnCoolDown = true;
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// driver.startUICooldown("Nitro");
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yield return new WaitForSeconds(coolDown);
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isOnCoolDown = false;
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}
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}
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