TheKingsRace/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveIdleState.cs
Melbyj1125 e1cf0bb094 Have a lot of the basic movement in the stateMachine
Will need to finish up and implement some of the ragdoll interactions
2022-02-14 00:32:37 -06:00

32 lines
818 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveIdleState : MoveBaseState
{
public override void EnterState(MoveStateManager mSM){
Debug.Log("Idle State");
}
public override void UpdateState(MoveStateManager mSM){
//Move to Walk State after speed increases
if(mSM.calculatedCurVel >= mSM.idleLimit){
mSM.SwitchState(mSM.WalkState);
}
//If Q or joystick button1 crouch state
if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q))){
mSM.SwitchState(mSM.CrouchState);
}
}
public override void FixedUpdateState(MoveStateManager mSM){
mSM.DirectionalMovement();
}
public override void OnCollisionEnter(MoveStateManager mSM){
}
}