TheKingsRace/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Incapcitated/MoveRecoveringState.cs
Melbyj1125 e1cf0bb094 Have a lot of the basic movement in the stateMachine
Will need to finish up and implement some of the ragdoll interactions
2022-02-14 00:32:37 -06:00

25 lines
558 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveRecoveringState : MoveBaseState
{
////// ADD SOMETHING THAT CHECKS ANIMATION FINISH BEFORE GO TO IDLE
public override void EnterState(MoveStateManager mSM){
mSM.CancelMomentum();
}
public override void UpdateState(MoveStateManager mSM){
mSM.SwitchState(mSM.IdleState);
}
public override void FixedUpdateState(MoveStateManager mSM){
}
public override void OnCollisionEnter(MoveStateManager mSM){
}
}