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25 lines
558 B
C#
25 lines
558 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MoveRecoveringState : MoveBaseState
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{
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////// ADD SOMETHING THAT CHECKS ANIMATION FINISH BEFORE GO TO IDLE
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public override void EnterState(MoveStateManager mSM){
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mSM.CancelMomentum();
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}
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public override void UpdateState(MoveStateManager mSM){
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mSM.SwitchState(mSM.IdleState);
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}
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public override void FixedUpdateState(MoveStateManager mSM){
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}
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public override void OnCollisionEnter(MoveStateManager mSM){
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}
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}
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