TheKingsRace/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGroundedState.cs
Melbyj1125 e1cf0bb094 Have a lot of the basic movement in the stateMachine
Will need to finish up and implement some of the ragdoll interactions
2022-02-14 00:32:37 -06:00

28 lines
703 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AerialGroundedState : AerialBaseState
{
public override void EnterState(AerialStateManager aSM){
Debug.Log("Grounded State");
}
public override void UpdateState(AerialStateManager aSM){
if(aSM.pStats.GravVel < 0){
aSM.SwitchState(aSM.FallingState);
}
else if(aSM.pStats.GravVel > 0){
aSM.SwitchState(aSM.JumpingState);
}
}
public override void FixedUpdateState(AerialStateManager aSM){
aSM.GravityCalculation(aSM.pStats.PlayerGrav);
}
public override void OnCollisionEnter(AerialStateManager aSM){
}
}