TheKingsRace/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/Aerial/AerialGlidingState.cs
Melbyj1125 e1cf0bb094 Have a lot of the basic movement in the stateMachine
Will need to finish up and implement some of the ragdoll interactions
2022-02-14 00:32:37 -06:00

36 lines
874 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AerialGlidingState : AerialBaseState
{
float tempTraction;
public override void EnterState(AerialStateManager aSM){
Debug.Log("Gliding State");
tempTraction = aSM.pStats.Traction;
aSM.pStats.Traction = 1.0f;
}
public override void UpdateState(AerialStateManager aSM){
if(!Input.GetButton("Jump")){
aSM.pStats.Traction = tempTraction;
aSM.SwitchState(aSM.FallingState);
}
if(aSM.isGrounded){
aSM.pStats.Traction = tempTraction;
aSM.SwitchState(aSM.GroundedState);
}
}
public override void FixedUpdateState(AerialStateManager aSM){
aSM.GravityCalculation(9);
}
public override void OnCollisionEnter(AerialStateManager aSM){
}
}