TheKingsRace/Assets/Scripts/Slide.cs
Evan Nydahl 460092aacb Added several prototypes
-added kick prototype
-added drop-kick prototype
-added slide prototype
-added dash prototype
-added nitro prototype
2021-10-18 12:35:16 -05:00

75 lines
3.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Mote: This should be refactored at some point
public class Slide : MonoBehaviour{
//this may be deprecated at some poiint later in development if we start ussing a rigid bod
public Camera playerCam;
private bool isSliding = false;
private CharacterController charController;
private PlayerStats playerStats;
private float orignalTraction;
private RaycastHit ray;
private Vector3 up;
// Start is called before the first frame update
void Start(){
}
private void Awake(){
charController = this.gameObject.GetComponentInParent<CharacterController>();
playerStats = this.gameObject.GetComponentInParent<PlayerStats>();
up = this.gameObject.GetComponentInParent<Transform>().up;
}
// Update is called once per frame
void Update(){
//Debug.DrawRay(this.gameObject.transform.position, up, Color.red, 5.0f);
//NOTE::
//if button is held down, start sliding
if (Input.GetKey(KeyCode.Q)){
if (isSliding == false){
orignalTraction = playerStats.Traction;
this.gameObject.transform.eulerAngles = new Vector3(this.transform.eulerAngles.x - 90, this.transform.eulerAngles.y, this.transform.eulerAngles.z);
isSliding = true;
charController.height = 1.0f;
playerStats.Traction = 0.01f;
}
}
//NOTE: potentialy change this to only allow player back up if there is nothing above them
if (Input.GetKeyUp(KeyCode.Q)) {
//if nothing is above the object, stop slidding
if (Physics.Raycast(this.gameObject.transform.position, up, out ray, 5f) == false)
{
this.gameObject.transform.eulerAngles = new Vector3(this.transform.eulerAngles.x - 90, this.transform.eulerAngles.y, this.transform.eulerAngles.z);
isSliding = false;
charController.height = 2.0f;
playerStats.Traction = orignalTraction;
}
else{
Debug.Log("Object above you");
}
}
//if button is not held down, and still slidding (if they let go but something was above them) check to see if something is still above them, if not
else if (Input.GetKey(KeyCode.Q) == false && isSliding==true){
//if nothing is above the object, stop slidding
if (Physics.Raycast(this.gameObject.transform.position, up, out ray, 5f) == false)
{
this.gameObject.transform.eulerAngles = new Vector3(this.transform.eulerAngles.x - 90, this.transform.eulerAngles.y, this.transform.eulerAngles.z);
isSliding = false;
charController.height = 2.0f;
playerStats.Traction = orignalTraction;
}
else
{
Debug.Log("Object above you");
}
}
}
}