TheKingsRace/Assets/Scripts/PlayerScripts/PlayerInventory.cs
Melbyj1125 39bc66244e Added Item Cost and Max Points
Added Glide
Added Item adding verification
2021-10-18 12:19:44 -05:00

55 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerInventory : MonoBehaviour
{
//List of items
[SerializeField] List<Item> items;
//Scripts
public PlayerStats pStats;
void Awake(){
pStats = GetComponent<PlayerStats>();
DontDestroyOnLoad(this.gameObject);
}
public void AddItem(Item item, bool ableToAdd){
if(!items.Contains(item) && ableToAdd){
Debug.Log("Item Added");
items.Add(item);
item.Equip(pStats);
}
else if(!ableToAdd && !items.Contains(item)){
Debug.Log("Item Cannot Be Added");
}
else{
Debug.Log("Item Removed");
RemoveItem(item);
}
}
public void AddSpecialItem<T>(T itemCandidate) { // Unless we don't want the four special items to be handled by inventory/inventory manager?
if (itemCandidate is Item) {
items.Add(itemCandidate as Item);
}
}
public void RemoveItem(Item item){
if(items.Remove(item)){
item.Unequip(pStats);
}
}
public List<Item> GetItems(){
return items;
}
}