mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-04-17 06:16:03 -05:00
32 lines
828 B
C#
32 lines
828 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using MLAPI;
|
|
using MLAPI.Messaging;
|
|
|
|
public class Goo : MonoBehaviour
|
|
{
|
|
int Lifetime = 0;
|
|
|
|
void FixedUpdate() {
|
|
Lifetime++;
|
|
if(Lifetime == 850) {
|
|
DespawnMyselfServerRPC();
|
|
}
|
|
}
|
|
|
|
//Makes the player sliperly whenever they step on the goo
|
|
void OnTriggerEnter(Collider other) {
|
|
if (other.tag == "Player") {
|
|
Debug.Log("Slippy!");
|
|
GameObject player = other.gameObject;//Turns the collider into a game object
|
|
player.GetComponent<PlayerStats>().Traction = 1.5f;//Make it slippy
|
|
}
|
|
}
|
|
|
|
[ServerRpc(RequireOwnership = false)]
|
|
private void DespawnMyselfServerRPC() {
|
|
this.gameObject.GetComponent<NetworkObject>().Despawn(true);
|
|
}
|
|
}
|