TheKingsRace/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/Nitro.cs
2021-12-03 13:37:23 -06:00

37 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Nitro : MonoBehaviour
{
private PlayerStats playerStats;
private CoolDown driver;
private bool isOnCoolDown = false;
//this will need to be set from scritable object or something;
private float coolDown;
// Start is called before the first frame update
void Start(){
playerStats = GetComponent<PlayerStats>();
coolDown = 5.0f;
//retrieves
driver = FindObjectOfType<CoolDown>();
}
//// Update is called once per frame
//void Update(){
// //once cooldowns are implemented, put this on one (a long one)
// if (Input.GetKeyDown(KeyCode.LeftShift) && isOnCoolDown == false){
// playerStats.CurVel = playerStats.MaxVel;
// StartCoroutine(startCoolDown());
// }
//}
//private IEnumerator startCoolDown(){
// Debug.Log("start corotine");
// isOnCoolDown = true;
// driver.startUICooldown("Nitro");
// yield return new WaitForSeconds(coolDown);
// isOnCoolDown = false;
//}
}