mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-05-06 22:09:40 -05:00
-Spent 4 hours getting baseline for foothills sculpted - Added a png and brush data for a square brush tool for terrain
23 lines
780 B
Plaintext
23 lines
780 B
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!1953259897 &8574412962073106934
|
|
TerrainLayer:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: NewLayer
|
|
m_DiffuseTexture: {fileID: 2800000, guid: dee42b9a7dc46ff409cf705ffb57fc16, type: 3}
|
|
m_NormalMapTexture: {fileID: 2800000, guid: 39ce13c0d4b44d841abf9111f87fa8c6, type: 3}
|
|
m_MaskMapTexture: {fileID: 0}
|
|
m_TileSize: {x: 2, y: 2}
|
|
m_TileOffset: {x: 0, y: 0}
|
|
m_Specular: {r: 0, g: 0, b: 0, a: 0}
|
|
m_Metallic: 0
|
|
m_Smoothness: 0
|
|
m_NormalScale: 1
|
|
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
|
|
m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
|
|
m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
|
|
m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}
|