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25 lines
633 B
C#
25 lines
633 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NitroIncapacitatedState : NitroBaseState
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{
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public override void EnterState(NitroStateManager nSM, NitroBaseState previousState){
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}
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public override void ExitState(NitroStateManager nSM, NitroBaseState nextState){
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}
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public override void UpdateState(NitroStateManager nSM){
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if(nSM.mSM.currentState != nSM.mSM.RagdollState && nSM.mSM.currentState != nSM.mSM.RecoveringState){
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nSM.SwitchState(nSM.NoneState);
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}
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}
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public override void FixedUpdateState(NitroStateManager nSM){
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}
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}
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