TheKingsRace/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/NitroState/Nitro/NitroCooldownState.cs
2022-02-15 23:05:05 -06:00

38 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NitroCooldownState : NitroBaseState
{
bool cooldown = false;
public override void EnterState(NitroStateManager nSM, NitroBaseState previousState){
cooldown = false;
nSM.StartCoroutine(startCoolDown(nSM));
}
public override void ExitState(NitroStateManager nSM, NitroBaseState nextState){
}
public override void UpdateState(NitroStateManager nSM){
if(cooldown && (nSM.mSM.currentState == nSM.mSM.RagdollState || nSM.mSM.currentState == nSM.mSM.RecoveringState)){
nSM.SwitchState(nSM.IncapacitatedState);
}
else if(cooldown){
nSM.SwitchState(nSM.NoneState);
}
}
public override void FixedUpdateState(NitroStateManager nSM){
}
private IEnumerator startCoolDown(NitroStateManager nSM){
//driver.startUICooldown("Nitro");
yield return new WaitForSeconds(nSM.nitroItem.cooldownM);
cooldown = true;
}
}