TheKingsRace/Assets/Scripts/PlayerScripts/ItemScripts/Item.cs
Melbyj1125 c8e298f038 Updated Item scripts and objects
Scripts and objects should actually be committed now
Use Items script to make objects
2021-10-08 13:59:04 -05:00

52 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class Item: ScriptableObject {
public int id;
public string itemName;
public string description;
[Space]
public float maxVelM;
public float minVelM;
public float curVelM;
public float accM;
public float jumpPowM;
public int jumpNumM;
public float tractionM;
public float kickPowM;
public float recovTimeM;
public float playerGravM;
public void Equip(PlayerStats p){
if(maxVelM != 0){
p.MaxVel += maxVelM;
}
if(minVelM != 0){
p.MinVel += minVelM;
}
if(curVelM != 0){
p.CurVel += curVelM;
}
if(accM != 0){
p.Acc += accM;
}
if(jumpPowM != 0){
p.JumpPow += jumpPowM;
}
if(jumpNumM != 0){
p.JumpNum += jumpNumM;
}
if(tractionM != 0){
p.Traction += tractionM;
}
if(kickPowM != 0){
p.KickPow += kickPowM;
}
if(playerGravM != 0){
p.PlayerGrav += playerGravM;
}
}
}