TheKingsRace/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dGrapplingHook.cs

165 lines
6.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using MLAPI;
using UnityEngine;
public class dGrapplingHook : NetworkBehaviour
{
public float maxGrappleDistance = 25;
public bool isGrappled;
private int hookPointIndex;
private GameObject hookPoint;
private GameObject[] hookPoints;
private float distance;
private CharacterController movementController;
private dPlayerMovement playerMovement;
private PlayerStats pStats;
[SerializeField] private float ropeLength;
private float climbRate = 5;
// Start is called before the first frame update
void Start()
{
isGrappled = false;
hookPoints = GameObject.FindGameObjectsWithTag("HookPoint");
movementController = gameObject.GetComponent<CharacterController>();
playerMovement = gameObject.GetComponent<dPlayerMovement>();
pStats = gameObject.GetComponent<PlayerStats>();
}
// Update is called once per frame
void Update()
{
//if (!IsLocalPlayer) { return; }
if (Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) //If grapple button is hit
{
if (!isGrappled) //If we are not grappling
{
hookPointIndex = FindHookPoint(); //Find the nearest hook point within max distance
if (hookPointIndex != -1) //If there is a hookpoint
{
hookPoint = hookPoints[hookPointIndex]; //The point we are grappling from
ropeLength = Vector3.Distance(gameObject.transform.position, hookPoint.transform.position) + 0.5f;
isGrappled = true; //toggle grappling state
}
}
else //Else we are grappling
{
//physics tear down?
isGrappled = false; //toggle grappling state to release
}
}
}
private void FixedUpdate()
{
if (isGrappled)
{
Debug.DrawRay(gameObject.transform.position, (hookPoint.transform.position - gameObject.transform.position)); //Visual of line
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.JoystickButton4)) //Extend hook
{
ropeLength += climbRate * Time.deltaTime;
if (ropeLength > maxGrappleDistance)
{
ropeLength = maxGrappleDistance;
}
//Debug.Log(ropeLength.ToString());
}
if (Input.GetKey(KeyCode.RightShift) || Input.GetKey(KeyCode.JoystickButton5)) // Retract Hook
{
ropeLength -= climbRate * Time.deltaTime;
if (ropeLength < 5)
{
ropeLength = 5;
}
//Debug.Log(ropeLength.ToString());
}
//Do grappling physics based on hookPoint
if (Vector3.Distance(gameObject.transform.position, hookPoint.transform.position) > ropeLength )
{
//Impact Based
Debug.Log("y");
playerMovement.g = 2;
movementController.Move((hookPoint.transform.position - gameObject.transform.position) * Time.deltaTime);
}
}
if(playerMovement.GetJumpPressed()) isGrappled = false;
}
int FindHookPoint()
{
float least = maxGrappleDistance;
int index = -1;
for(int i = 0; i<hookPoints.Length; i++)
{
distance = Vector3.Distance(gameObject.transform.position, hookPoints[i].transform.position);
if (distance <= least)
{
index = i;
}
}
return index;
}
///////////Hookshot Concept
// public float maxGrappleDistance = 25;
// public bool isGrappled;
// private Vector3 hookPoint;
// private float distance;
// public float propelPower = 100;
// private CharacterController movementController;
// private dPlayerMovement playerMovement;
// private PlayerStats pStats;
// private Camera cam;
// private Vector3 forwardHookLerp;
// private Vector3 upwardsHookLerp;
// // Start is called before the first frame update
// void Start()
// {
// isGrappled = false;
// movementController = gameObject.GetComponent<CharacterController>();
// playerMovement = gameObject.GetComponent<dPlayerMovement>();
// pStats = gameObject.GetComponent<PlayerStats>();
// cam = playerMovement.cam;
// }
// private void FixedUpdate()
// {
// getGrapplePoint();
// //Debug.Log((hookPoint.transform.position - transform.position).normalized);
// if (isGrappled && !Input.GetKeyDown(KeyCode.E))
// {
// //playerMovement.AddImpact((hookPoint - transform.position), propelPower);
// forwardHookLerp = Vector3.Lerp(forwardHookLerp, transform.forward * 50, .03f);
// movementController.Move(forwardHookLerp * Time.deltaTime);
// upwardsHookLerp = Vector3.Lerp(upwardsHookLerp, (hookPoint - transform.position).normalized * Vector3.Distance(transform.position, hookPoint) * propelPower, .03f);
// movementController.Move(upwardsHookLerp * Time.deltaTime);
// isGrappled = false;
// }
// }
// private void getGrapplePoint(){
// //if E or left face gamepad button is pressed is slightly pressed
// if (Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) //If grapple button is hit
// {
// if (!isGrappled) //If we are not grappling
// {
// if(Physics.Raycast(cam.transform.position, cam.transform.forward, out RaycastHit raycastHit)){
// if(raycastHit.collider.gameObject.transform.tag == "HookPoint"){
// isGrappled = true;
// hookPoint = new Vector3 (raycastHit.point.x,raycastHit.point.y,raycastHit.point.z);
// }
// }
// }
// }
// }
}