TheKingsRace/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/WASD/MoveRunState.cs
2022-02-14 13:11:05 -06:00

33 lines
893 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveRunState : MoveBaseState
{
public override void EnterState(MoveStateManager mSM){
Debug.Log("Run State");
//Debug.Log(mSM.calculatedCurVel);
}
public override void UpdateState(MoveStateManager mSM){
//move to Jog if speed decreases
if(mSM.calculatedCurVel < mSM.runLimit){
mSM.SwitchState(mSM.JogState);
}
//move to slide if Q or JoystickButton1
if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && mSM.aSM.currentState != mSM.aSM.FallingState){
mSM.SwitchState(mSM.SlideState);
}
}
public override void FixedUpdateState(MoveStateManager mSM){
mSM.DirectionalMovement();
}
public override void OnCollisionEnter(MoveStateManager mSM){
}
}