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I won't apply this cleanup to the networked version yet because they will be updated to a state machine anyways.
12 lines
369 B
C#
12 lines
369 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class MoveBaseState
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{
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public abstract void EnterState(MoveStateManager mSM);
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public abstract void UpdateState(MoveStateManager mSM);
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public abstract void FixedUpdateState(MoveStateManager mSM);
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public abstract void OnCollisionEnter(MoveStateManager mSM);
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}
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