TheKingsRace/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialBaseState.cs
Melbyj1125 e1cf0bb094 Have a lot of the basic movement in the stateMachine
Will need to finish up and implement some of the ragdoll interactions
2022-02-14 00:32:37 -06:00

12 lines
379 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class AerialBaseState
{
public abstract void EnterState(AerialStateManager aSM);
public abstract void UpdateState(AerialStateManager aSM);
public abstract void FixedUpdateState(AerialStateManager aSM);
public abstract void OnCollisionEnter(AerialStateManager aSM);
}