TheKingsRace/Assets/Scripts/PlayerScripts/NetworkedStateMachines/AerialState/AerialBaseState.cs

13 lines
435 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class AerialBaseState
{
public abstract void EnterState(AerialStateManager aSM, AerialBaseState previousState);
public abstract void ExitState(AerialStateManager aSM, AerialBaseState nextState);
public abstract void UpdateState(AerialStateManager aSM);
public abstract void FixedUpdateState(AerialStateManager aSM);
}