mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-03-28 04:34:36 -05:00
53 lines
2.2 KiB
C#
53 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Hail : MonoBehaviour
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{
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private Rigidbody hail;
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public GameObject shadow;
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private float ShadStSz = 0;
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private float m;
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private GameObject ShadTemp = null;
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void Start() {
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hail = GetComponent<Rigidbody>();//Gets the rigidbody attached to the bolder
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ShadTemp = Instantiate(shadow);//Creates the shadow
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ShadTemp.transform.position = new Vector3(hail.transform.position.x, hail.transform.position.y - 99.9f, hail.transform.position.z);//Sets it properly directly under the hail and .1 above the ground
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ShadTemp.transform.localScale = new Vector3(ShadStSz, 0, ShadStSz);//Scales it to the proper start size
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m = hail.transform.localScale.x / 99.9f;//Find the proper rate of growth
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}
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void FixedUpdate() {
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float y = -m * (hail.transform.position.y - ShadTemp.transform.position.y) + hail.transform.localScale.x;//Find the proper current size
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ShadTemp.transform.localScale = new Vector3(y, 0, y);//Scales the shadow to that size
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Destruction();//Sees if it needs to destroy both
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}
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void OnTriggerEnter(Collider other) {
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if (other.tag == "Player") {
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GameObject player = other.gameObject;//Turns the collider into a game object
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float Power = hail.velocity.magnitude * 10;//Finds the power of the hail by using it's velocity and a scaler
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//Find the dirrection of launch by finding the direction between the two points of the player and the Hail
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float px = player.transform.position.x;
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float pz = player.transform.position.z;
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float hx = hail.transform.position.x;
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float hz = hail.transform.position.z;
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//Direction pointing away from the center of the Hail
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Vector3 Dir = new Vector3(px - hx, 0, pz - hz);
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player.GetComponent<MoveStateManager>().GetHit(Dir, Power); //Ragdolls the player in the direction of the bolder depending on it's speed
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}
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}
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//Destroys the Hail and its shadow
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void Destruction() {
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if(hail.transform.position.y <= ShadTemp.transform.position.y) {
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Destroy(ShadTemp);
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Destroy(gameObject);
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}
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}
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}
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