TheKingsRace/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/Grapple/MoveGrappleAirState.cs
Melbyj1125 833183d034 Finished the Movement and Aerial groups
Working on the Dash, Nitro, and offense groups now
2022-02-15 21:19:12 -06:00

35 lines
953 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveGrappleAirState : MoveBaseState
{
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
mSM.driftVel = Vector3.zero;
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
}
public override void UpdateState(MoveStateManager mSM){
if(mSM.aSM.currentState != mSM.aSM.GrappleAirState){
//Determine which state to go into based on player speed
if(mSM.calculatedCurVel < mSM.walkLimit){
mSM.SwitchState(mSM.WalkState);
}
else if(mSM.calculatedCurVel < mSM.runLimit){
mSM.SwitchState(mSM.JogState);
}
else{
mSM.SwitchState(mSM.RunState);
}
}
}
public override void FixedUpdateState(MoveStateManager mSM){
}
}