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24 lines
475 B
C#
24 lines
475 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AerialWallIdleState : AerialBaseState
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{
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public override void EnterState(AerialStateManager aSM, AerialBaseState previousState){
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}
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public override void ExitState(AerialStateManager aSM, AerialBaseState nextState){
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}
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public override void UpdateState(AerialStateManager aSM){
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}
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public override void FixedUpdateState(AerialStateManager aSM){
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}
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}
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