TheKingsRace/Assets/Scripts/CoolDown.cs
2022-01-31 12:09:46 -06:00

45 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CoolDown : MonoBehaviour
{
//used to check if the playr has abillities
public PlayerStats stats;
public GameObject uiPrebab;
// Start is called before the first frame update
void Start(){
//check if player has abillity
if(stats.HasNitro == true){
GameObject temp = Instantiate(uiPrebab);
temp.transform.SetParent(this.gameObject.transform);
temp.name = "Nitro";
}
}
//set up ui elements for special items
for(int i = 0; i < specialItems.Count; i++){
//instantiate prefab
GameObject temp = Instantiate(uiPrebab);
temp.transform.SetParent(this.gameObject.transform);
SpecialItem currentSpecialItem = specialItems[i];
temp.name = currentSpecialItem.itemName;
//set position
temp.transform.localPosition = new Vector3(-290, 110 - (i * 50), temp.transform.position.z);
temp.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
//set cooldown on ui
temp.GetComponent<UICoolDown>().setCoolDownTime(currentSpecialItem.cooldownM);
}
}
public void startUICooldown(string name){
this.gameObject.transform.Find(name).GetComponent<UICoolDown>().startCoolDown();
}
// Update is called once per frame
void Update()
{
}
}