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I won't apply this cleanup to the networked version yet because they will be updated to a state machine anyways.
23 lines
411 B
C#
23 lines
411 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MoveWalkState : MoveBaseState
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{
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public override void EnterState(MoveStateManager mSM){
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}
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public override void UpdateState(MoveStateManager mSM){
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}
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public override void FixedUpdateState(MoveStateManager mSM){
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}
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public override void OnCollisionEnter(MoveStateManager mSM){
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}
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}
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