TheKingsRace/Assets/Scripts/PlayerScripts/PlayerInventory.cs
Melbyj1125 7c72259708 Cleaned up code
Slide Works again
Ragdoll works again
Cam is stable
New Debugging prefab
2021-11-03 14:06:19 -05:00

48 lines
1016 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerInventory : MonoBehaviour
{
//List of items
[SerializeField] List<Item> items;
//Scripts
public PlayerStats pStats;
void Awake(){
pStats = GetComponent<PlayerStats>();
DontDestroyOnLoad(transform.parent.gameObject);
}
public void AddItem(Item item, bool ableToAdd){
if(!items.Contains(item) && ableToAdd){
Debug.Log("Item Added");
items.Add(item);
item.Equip(pStats, this.gameObject);
}
else if(!ableToAdd && !items.Contains(item)){
Debug.Log("Item Cannot Be Added");
}
else{
Debug.Log("Item Removed");
RemoveItem(item);
}
}
public void RemoveItem(Item item){
if(items.Remove(item)){
item.Unequip(pStats, this.gameObject);
}
}
public List<Item> GetItems(){
return items;
}
}