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>Hail is spawned at a rondom spot in an area >Hail creates a Shadow directly underneath it >Hail falls, and shadow scales to the correct size >Abilites moved into their own folder >King Implementation Scene Created and King Movement Created
41 lines
1.8 KiB
C#
41 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class KingMove : MonoBehaviour
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{
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public float speed = 30.0f;
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public float rotSpeed = 30.0f;
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private Vector3 newPos;
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// Update is called once per frame
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void Update() {
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float translation = Input.GetAxis("HorizontalCam") * speed;
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float rotation = Input.GetAxis("HorizontalCam") * rotSpeed;
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// Make it move 10 meters per second instead of 10 meters per frame...
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translation *= Time.deltaTime;
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rotation *= Time.deltaTime;
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// Move translation along the object's z-axis
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if (transform.position.z <= 61 && transform.position.z >= -80) {
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transform.Translate(0, 0, -translation);//Is negated to make the Left arrow go left and the right arraow go right
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transform.rotation = Quaternion.Euler(0, 0, 0);
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}
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else if (transform.position.z > 61) {
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transform.position = new Vector3(-42, 30, 61);//Keeps them from going too far left
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}
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else if (transform.position.z < -80) {//Once they rech a certain point they begin to cirlce around the mountain (radius of 42, x^2+z^2=42^2)
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transform.Rotate(0, -rotation, 0);// Rotates the player as they move along the circumfurance
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float z = transform.position.z - 0.5f;
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float x = Mathf.Sqrt((42 * 42) - ((z + 80) * (z + 80)));//Add something based off translation to X and calculate the corespondent Z Z = sqrt(42^2-x^2)-80
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newPos = new Vector3(-x, 30, z); // make a Vector3 out of the new X and Z
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transform.position = newPos;//Sets the player's new position on the cirlce
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}
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else {
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Debug.Log("Aw, Beans");
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transform.position = new Vector3(-42, 30, 0);
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}
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}
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}
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