TheKingsRace/Assets/Scripts/ControllsGamePadControlls.cs
2021-11-29 13:29:10 -06:00

133 lines
4.2 KiB
C#

// GENERATED AUTOMATICALLY FROM 'Assets/Scripts/ControllsGamePadControlls.inputactions'
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public class @ControllsGamePadControlls : IInputActionCollection, IDisposable
{
public InputActionAsset asset { get; }
public @ControllsGamePadControlls()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""ControllsGamePadControlls"",
""maps"": [
{
""name"": ""RunnerGamePad"",
""id"": ""04979d69-e216-469f-817d-0a874e345751"",
""actions"": [
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""7a804743-c0f5-41cc-af8d-d108aa08c712"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
}
],
""bindings"": [
{
""name"": """",
""id"": ""8a6737f7-66b7-4bdb-a7f4-822c756a7b53"",
""path"": ""<Gamepad>/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// RunnerGamePad
m_RunnerGamePad = asset.FindActionMap("RunnerGamePad", throwIfNotFound: true);
m_RunnerGamePad_Jump = m_RunnerGamePad.FindAction("Jump", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
// RunnerGamePad
private readonly InputActionMap m_RunnerGamePad;
private IRunnerGamePadActions m_RunnerGamePadActionsCallbackInterface;
private readonly InputAction m_RunnerGamePad_Jump;
public struct RunnerGamePadActions
{
private @ControllsGamePadControlls m_Wrapper;
public RunnerGamePadActions(@ControllsGamePadControlls wrapper) { m_Wrapper = wrapper; }
public InputAction @Jump => m_Wrapper.m_RunnerGamePad_Jump;
public InputActionMap Get() { return m_Wrapper.m_RunnerGamePad; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(RunnerGamePadActions set) { return set.Get(); }
public void SetCallbacks(IRunnerGamePadActions instance)
{
if (m_Wrapper.m_RunnerGamePadActionsCallbackInterface != null)
{
@Jump.started -= m_Wrapper.m_RunnerGamePadActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_RunnerGamePadActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_RunnerGamePadActionsCallbackInterface.OnJump;
}
m_Wrapper.m_RunnerGamePadActionsCallbackInterface = instance;
if (instance != null)
{
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
}
}
}
public RunnerGamePadActions @RunnerGamePad => new RunnerGamePadActions(this);
public interface IRunnerGamePadActions
{
void OnJump(InputAction.CallbackContext context);
}
}