TheKingsRace/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/DashState/Dash/DashNoneState.cs
2022-02-15 22:33:26 -06:00

32 lines
925 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DashNoneState : DashBaseState
{
public override void EnterState(DashStateManager dSM, DashBaseState previousState){
}
public override void ExitState(DashStateManager dSM, DashBaseState nextState){
}
public override void UpdateState(DashStateManager dSM){
if(dSM.pStats.HasDash){
if ((Input.GetKeyDown(KeyCode.R) || Input.GetAxis("Dash") != 0)){
dSM.SwitchState(dSM.DashingState);
}
if(dSM.mSM.currentState == dSM.mSM.RagdollState || dSM.mSM.currentState == dSM.mSM.SlideState || dSM.mSM.currentState == dSM.mSM.CrouchState || dSM.mSM.currentState == dSM.mSM.CrouchWalkState){
dSM.SwitchState(dSM.IncapacitatedState);
}
}
}
public override void FixedUpdateState(DashStateManager dSM){
}
}