mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-03-27 12:14:46 -05:00
89 lines
2.9 KiB
C#
89 lines
2.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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public class InvSceneSettings : MonoBehaviour
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{
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GameObject player1;
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PlayerInventory pInv;
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public GameObject itemOptPrefab;
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private Text pointText;
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private PlayerStats pStats;
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InventoryManager invMan;
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Vector3 position;
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private int pointsLeft;
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// Start is called before the first frame update
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void Awake(){
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player1 = GameObject.Find("PlayerPrefab");
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pStats = player1.GetComponent<PlayerStats>();
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pointText = GameObject.Find("PlayerPoints").GetComponentInChildren<Text>();
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pInv = player1.GetComponent<PlayerInventory>();
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player1.GetComponent<PlayerMovement>().enabled = false;
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player1.transform.GetChild(0).gameObject.SetActive(false);
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invMan = GetComponent<InventoryManager>();
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}
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void Start(){
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InitializeItemB();
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pointsLeft = pStats.PlayerPoints;
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pointText.text = "Points Left: " + pointsLeft;
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}
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private void InitializeItemB(){
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int index = 0;
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if(itemOptPrefab != null){
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foreach(Item item in invMan.ItemList){
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if(index < 5){
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position = new Vector3(((index)),3,0);
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}
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else{
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position = new Vector3(((index-5)),2,0);
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}
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var iOpt = Instantiate(itemOptPrefab, position, Quaternion.identity);
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iOpt.name = item.itemName;
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iOpt.transform.SetParent(GameObject.Find("Items").transform);
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iOpt.transform.localScale = new Vector3(1.5f,1.5f,1.5f);
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iOpt.GetComponent<Button>().onClick.AddListener(delegate{pInv.AddItem(item, UpdatePoints(item.costM, item));});
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iOpt.GetComponentInChildren<Text>().text = item.itemName;
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//iOpt.GetComponentInChildren<Image>() = item.image; // IMPLEMENT WHEN ITEM OBJECT CONTAIN IMAGE REFERENCE
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index++;
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}
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}
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else{
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Debug.Log("itemOption prefab was not set");
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}
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}
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private bool UpdatePoints(int itemCost, Item item){
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if(pInv.GetItems().Contains(item)){
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pointsLeft += itemCost;
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pointText.text = "Points Left: " + pointsLeft;
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return true;
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}
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else if(!pInv.GetItems().Contains(item) && (pointsLeft - itemCost) >= 0){
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pointsLeft -= itemCost;
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pointText.text = "Points Left: " + pointsLeft;
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return true;
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}
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else{
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return false;
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}
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}
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public void nextScene(){
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player1.GetComponent<PlayerMovement>().enabled = true;
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player1.transform.GetChild(0).gameObject.SetActive(true);
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SceneManager.LoadScene (SceneManager.GetActiveScene().buildIndex + 1);
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}
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}
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