TheKingsRace/Assets/Scripts/UI/Options/OptionsMenu.cs
2022-02-18 14:06:24 -06:00

51 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using MLAPI.Transports.UNET;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class OptionsMenu : MonoBehaviour {
[SerializeField]
private Toggle useMLAPIRelayToggle;
void Start() {
// Set the current values for options
// ** Use MLAPI Relay
if (PlayerPrefs.GetInt("UseMLAPIRelay") == 0) {
useMLAPIRelayToggle.isOn = false;
} else {
useMLAPIRelayToggle.isOn = true;
}
// Add a listener to the toggle
useMLAPIRelayToggle.onValueChanged.AddListener((isSelected) => {
OnUseMLAPIRelayToggleChanged(isSelected);
});
// ** Other options here
}
private void OnUseMLAPIRelayToggleChanged(bool newState) {
if (newState) {
useMLAPIRelayToggle.isOn = true;
PlayerPrefs.SetInt("UseMLAPIRelay", 1);
// Don't forget to update the value on the network manager
GameObject.FindGameObjectWithTag("NetworkManager").GetComponent<UNetTransport>().UseMLAPIRelay = true;
} else {
useMLAPIRelayToggle.isOn = false;
PlayerPrefs.SetInt("UseMLAPIRelay", 0);
// Don't forget to update the value on the network manager
GameObject.FindGameObjectWithTag("NetworkManager").GetComponent<UNetTransport>().UseMLAPIRelay = false;
}
}
public void OnReturnToTitleClicked() {
SceneManager.LoadScene("TitleScene");
}
}