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Game
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State machine player is networked
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2022-02-16 14:21:34 -06:00 |
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ClientGameNetPortal.cs
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Rewrote Networking and Base Lobby Created
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2021-10-15 16:01:18 -05:00 |
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ClientGameNetPortal.cs.meta
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Rewrote Networking and Base Lobby Created
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2021-10-15 16:01:18 -05:00 |
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ConnectionPayload.cs
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Rewrote Networking and Base Lobby Created
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2021-10-15 16:01:18 -05:00 |
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ConnectionPayload.cs.meta
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Rewrote Networking and Base Lobby Created
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2021-10-15 16:01:18 -05:00 |
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ConnectStatus.cs
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Rewrote Networking and Base Lobby Created
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2021-10-15 16:01:18 -05:00 |
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ConnectStatus.cs.meta
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Rewrote Networking and Base Lobby Created
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2021-10-15 16:01:18 -05:00 |
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DisconnectReason.cs
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Rewrote Networking and Base Lobby Created
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2021-10-15 16:01:18 -05:00 |
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DisconnectReason.cs.meta
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Rewrote Networking and Base Lobby Created
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2021-10-15 16:01:18 -05:00 |
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Game.meta
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All Players Spawn Successfully
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2021-10-29 13:56:46 -05:00 |
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GameNetPortal.cs
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Added Toggle Option to Use the MLAPI Relay
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2022-02-16 23:48:56 -06:00 |
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GameNetPortal.cs.meta
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Rewrote Networking and Base Lobby Created
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2021-10-15 16:01:18 -05:00 |
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PlayerData.cs
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Fixed Items Not Apply to Clients Bug
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2022-01-19 17:28:12 -06:00 |
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PlayerData.cs.meta
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Rewrote Networking and Base Lobby Created
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2021-10-15 16:01:18 -05:00 |
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Preloader.cs
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Rewrote Networking and Base Lobby Created
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2021-10-15 16:01:18 -05:00 |
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Preloader.cs.meta
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Created Preloader Objects
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2021-10-04 19:41:37 -05:00 |
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ServerGameNetPortal.cs
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Added Checks to See Who Quits Early and If We Need to Stop Early
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2022-02-08 12:21:43 -06:00 |
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ServerGameNetPortal.cs.meta
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Rewrote Networking and Base Lobby Created
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2021-10-15 16:01:18 -05:00 |