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>The slime can be placed and sent in four different directions >It's rough, and needs arrows added and tweaked >Resided the Goo to be a square not a rectangle >Gave the Slime and Hail Despawn timers
29 lines
680 B
C#
29 lines
680 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Goo : MonoBehaviour
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{
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int Lifetime = 0;
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void FixedUpdate() {
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Lifetime++;
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if(Lifetime == 850) {
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Destruction();
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}
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}
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//Makes the player sliperly whenever they step on the goo
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void OnTriggerEnter(Collider other) {
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if (other.tag == "Player") {
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Debug.Log("Slippy!");
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GameObject player = other.gameObject;//Turns the collider into a game object
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player.GetComponent<PlayerStats>().Traction = 1.5f;//Make it slippy
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}
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}
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void Destruction() {
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Destroy(gameObject);
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}
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}
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