TheKingsRace/Assets/Scripts/PlayerScripts/DebugStateMachine/DebugOffenseState/DebugOffense/dOffenseNoneState.cs
2022-03-01 19:53:23 -06:00

56 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class dOffenseNoneState : dOffenseBaseState
{
public override void EnterState(dOffenseStateManager oSM, dOffenseBaseState previousState){
}
public override void ExitState(dOffenseStateManager oSM, dOffenseBaseState nextState){
}
public override void UpdateState(dOffenseStateManager oSM){
//if incapacitated then incapacitated
if((oSM.mSM.currentState == oSM.mSM.RagdollState || oSM.mSM.currentState == oSM.mSM.SlideState || oSM.mSM.currentState == oSM.mSM.CrouchState || oSM.mSM.currentState == oSM.mSM.CrouchWalkState) || (oSM.aSM.currentState == oSM.aSM.WallRunState || oSM.aSM.currentState == oSM.aSM.WallIdleState || oSM.aSM.currentState == oSM.aSM.GrappleAirState || oSM.aSM.currentState == oSM.aSM.GrappleGroundedState)){
oSM.SwitchState(oSM.IncapacitatedState);
}
//if grounded then grounded kick states
else if(oSM.aSM.currentState == oSM.aSM.GroundedState && (Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0) && !oSM.pStats.IsPaused){
//if power is above 300 then punch
if(oSM.pStats.KickPow > 300){
oSM.SwitchState(oSM.PunchState);
}
//otherwise kick
else{
oSM.SwitchState(oSM.KickState);
}
}
//if in the air
else if((Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0) && !oSM.pStats.IsPaused){
//if power is above 300 air punch
if(oSM.pStats.KickPow > 300){
oSM.SwitchState(oSM.AirPunchState);
}
//otherwise air kick
else{
oSM.SwitchState(oSM.AirKickState);
}
}
}
public override void FixedUpdateState(dOffenseStateManager oSM){
}
}