mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-03-22 09:44:15 -05:00
42 lines
1.0 KiB
C#
42 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using MLAPI;
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using UnityEngine;
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public class dDash : NetworkBehaviour{
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public Vector3 moveDirection;
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public const float maxDashTime = 1.0f;
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public float dashDistance = 10;
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public float dashStoppingSpeed = 0.1f;
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float currentDashTime = maxDashTime;
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float dashSpeed = 12;
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CharacterController characterController;
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void Start(){
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characterController = this.gameObject.GetComponent<CharacterController>();
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}
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//UPDATE CHECK FOR MOVEMENT ONLY WHEN DASHING
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void FixedUpdate(){
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//if (!IsLocalPlayer) { return; }
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if (Input.GetKeyDown(KeyCode.E))
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{
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currentDashTime = 0;
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}
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if(currentDashTime < maxDashTime)
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{
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moveDirection = transform.forward * dashDistance;
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currentDashTime += dashStoppingSpeed;
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}
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else
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{
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moveDirection = Vector3.zero;
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}
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characterController.Move(moveDirection * Time.deltaTime * dashSpeed);
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}
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} |