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https://github.com/Leahnaya/TheKingsRace.git
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>Hail is spawned at a rondom spot in an area >Hail creates a Shadow directly underneath it >Hail falls, and shadow scales to the correct size >Abilites moved into their own folder >King Implementation Scene Created and King Movement Created
27 lines
621 B
C#
27 lines
621 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Goo : MonoBehaviour
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{
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int Lifetime = 0;
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void FixedUpdate() {
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Lifetime++;
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if(Lifetime == 550) {
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Destruction();
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}
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}
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//Makes the player sliperly whenever they step on the goo
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void OnTriggerEnter(Collider other) {
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Debug.Log("Slippy!");
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GameObject player = other.gameObject;//Turns the collider into a game object
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player.GetComponent<PlayerStats>().Traction = 1.5f;//Make it slippy
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}
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void Destruction() {
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Destroy(gameObject);
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}
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}
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