TheKingsRace/Assets/Scripts/UI/Lobby/LobbyItems.cs
2022-04-08 17:12:15 -05:00

315 lines
11 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using UnityEngine.EventSystems;
public class LobbyItems : MonoBehaviour
{
GameObject pPar;
GameObject player;
LobbyUI lobbyUI;
PlayerInventory pInv;
public GameObject itemOptPrefab;
private Slider glueGooSlider;
private PlayerStats pStats;
InventoryManager invMan;
public Tooltip tooltip;
Vector3 position;
private int pointsLeft;
////Runner Body Parts Refs
//back parts
public GameObject backBattery;
public GameObject glider;
//springs refs
public GameObject leftLeg;
public GameObject rightLeg;
public GameObject leftSpring;
public GameObject rightSpring;
//shoe refs
public GameObject leftFoot;
public GameObject rightFoot;
public GameObject leftWallShoe;
public GameObject rightWallShoe;
//sticky hand
public GameObject rightHand;
public GameObject rightStickyHand;
//roller skates (may need to raise height)
public GameObject leftRollerSkate;
public GameObject rightRollerSkate;
//tripple jump
public GameObject leftQuad;
public GameObject rightQuad;
public GameObject thiccLeftQuad;
public GameObject thiccRightQuad;
// Start is called before the first frame update
void Awake(){
pPar = GameObject.Find("NetworkSMPlayerPrefab");
player = pPar.transform.Find("T-Pose").gameObject;
pStats = player.GetComponent<PlayerStats>();
glueGooSlider = GameObject.Find("GlueGoo").GetComponent<Slider>();
tooltip = GameObject.Find("ItemTooltip").GetComponent<Tooltip>();
lobbyUI = this.gameObject.GetComponent<LobbyUI>();
pInv = player.GetComponent<PlayerInventory>();
player.GetComponent<MoveStateManager>().enabled = false;
player.GetComponent<DashStateManager>().enabled = false;
player.GetComponent<NitroStateManager>().enabled = false;
player.GetComponent<AerialStateManager>().enabled = false;
player.GetComponent<OffenseStateManager>().enabled = false;
pPar.transform.Find("UICam").gameObject.SetActive(false);
invMan = GetComponent<InventoryManager>();
}
void Start(){
player.GetComponent<CapsuleCollider>().enabled = true;
InitializeItemB();
pointsLeft = pStats.PlayerPoints;
//pointText.text = "Points Left: " + pointsLeft;
}
private void InitializeItemB(){
Debug.Log("Initialize Items");
int index = 0;
if(itemOptPrefab != null){
foreach(var item in invMan.ItemDict){
Debug.Log("Create Button");
//Positioning Buttons
if(index < 3){
position = new Vector3(((index*200)+250),700,0);
}
else if(index < 6){
position = new Vector3(((index-3)*200)+250,500,0);
}
else{
position = new Vector3(((index-6)*200)+250,300,0);
}
//Creates Button
var iOpt = Instantiate(itemOptPrefab, position, Quaternion.identity);
//Uses Item Variables to update button
iOpt.name = item.Value.itemName;
iOpt.transform.SetParent(GameObject.Find("Items").transform);
iOpt.transform.localScale = new Vector3(1.5f,1.5f,1.5f);
iOpt.transform.GetChild(3).gameObject.SetActive(false);
//Button Adds item if it can
iOpt.GetComponent<Button>().onClick.AddListener(delegate { changeBodyParts(item.Value.id, checkAddPart(item.Value.costM, item.Value)); });
iOpt.GetComponent<Button>().onClick.AddListener(delegate{lobbyUI.EquipItems(item.Value, UpdateObject(item.Value.costM, item.Value, iOpt));});
//On Hover display tooltip on exit disable
EventTrigger.Entry tooltipEntry = new EventTrigger.Entry();
EventTrigger.Entry tooltipExit = new EventTrigger.Entry();
tooltipEntry.eventID = EventTriggerType.PointerEnter;
tooltipExit.eventID = EventTriggerType.PointerExit;
tooltipEntry.callback.AddListener((data) => {tooltip.ShowTooltip(item.Value.description);});
tooltipExit.callback.AddListener((data) => {tooltip.HideTooltip();});
iOpt.GetComponent<EventTrigger>().triggers.Add(tooltipEntry);
iOpt.GetComponent<EventTrigger>().triggers.Add(tooltipExit);
//Changes Button Texts
iOpt.transform.Find("Name").GetComponent<Text>().text = item.Value.itemName;
iOpt.transform.Find("Cost").GetComponent<Text>().text = item.Value.costM.ToString();
iOpt.transform.Find("ItemImg").GetComponent<Image>().sprite = item.Value.itemSprite; // IMPLEMENT WHEN ITEM OBJECT CONTAIN IMAGE REFERENCE
index++;
}
}
else{
Debug.Log("itemOption prefab was not set");
}
}
private bool UpdateObject(int itemCost, Item item, GameObject button){
if(pInv.PlayerItemDict.ContainsKey(item.name)){
//Player can remove the item
pointsLeft += itemCost;
//Glue level
glueGooSlider.value += itemCost;
//Updates pin in note
button.transform.GetChild(3).gameObject.SetActive(false);
return true;
}
else if(!pInv.PlayerItemDict.ContainsKey(item.name) && (pointsLeft - itemCost) >= 0){
//Player can add the item
pointsLeft -= itemCost;
//glue level
glueGooSlider.value -= itemCost;
//Updates pin in note
button.transform.GetChild(3).gameObject.SetActive(true);
return true;
}
else{
//Player cannot add or remove the item
return false;
}
}
private int checkAddPart(int itemCost, Item item) {
//default (no update)
int tempResult = -1;
//remove gameobject
if (pInv.PlayerItemDict.ContainsKey(item.name)) {
tempResult = 0;
}
//add gameObject
else if (!pInv.PlayerItemDict.ContainsKey(item.name) && (pointsLeft - itemCost) >= 0) {
tempResult = 1;
}
else{
tempResult = -1;
}
return tempResult;
}
private void changeBodyParts(int itemID, int addPart){
//if there is something to update
if (addPart != -1){
switch (itemID)
{
//Glider
case 2:
//add part
if (addPart == 1)
{
glider.SetActive(true);
}
//remove part
else if (addPart == 0)
{
glider.SetActive(false);
}
break;
//grapple
case 3:
//add part
if (addPart == 1)
{
rightStickyHand.SetActive(true);
rightHand.GetComponent<SkinnedMeshRenderer>().enabled = false;
}
//remove part
else if (addPart == 0)
{
rightStickyHand.SetActive(false);
rightHand.GetComponent<SkinnedMeshRenderer>().enabled = true;
}
break;
//nitro
case 4:
////may use test cse here
//add part
if (addPart == 1){
backBattery.SetActive(true);
}
//remove part
else if(addPart == 0){
backBattery.SetActive(false);
}
break;
//roller skates
case 5:
//add part
if (addPart == 1)
{
leftRollerSkate.SetActive(true);
rightRollerSkate.SetActive(true);
}
//remove part
else if (addPart == 0)
{
leftRollerSkate.SetActive(false);
rightRollerSkate.SetActive(false);
}
break;
//springs
case 6:
//add part
if (addPart == 1)
{
leftSpring.SetActive(true);
rightSpring.SetActive(true);
leftLeg.GetComponent<SkinnedMeshRenderer>().enabled = false;
rightLeg.GetComponent<SkinnedMeshRenderer>().enabled = false;
}
//remove part
else if (addPart == 0)
{
leftSpring.SetActive(false);
rightSpring.SetActive(false);
leftLeg.GetComponent<SkinnedMeshRenderer>().enabled = true;
rightLeg.GetComponent<SkinnedMeshRenderer>().enabled = true;
}
break;
//tripple jump
case 7:
//add part
if (addPart == 1)
{
thiccLeftQuad.SetActive(true);
thiccRightQuad.SetActive(true);
leftQuad.GetComponent<SkinnedMeshRenderer>().enabled = false;
rightQuad.GetComponent<SkinnedMeshRenderer>().enabled = false;
}
//remove part
else if (addPart == 0)
{
thiccLeftQuad.SetActive(false);
thiccRightQuad.SetActive(false);
leftQuad.GetComponent<SkinnedMeshRenderer>().enabled = true;
rightQuad.GetComponent<SkinnedMeshRenderer>().enabled = true;
}
break;
//wallrun
case 8:
if (addPart == 1)
{
leftWallShoe.SetActive(true);
rightWallShoe.SetActive(true);
leftFoot.GetComponent<SkinnedMeshRenderer>().enabled = false;
rightFoot.GetComponent<SkinnedMeshRenderer>().enabled = false;
}
//remove part
else if (addPart == 0)
{
leftWallShoe.SetActive(false);
rightWallShoe.SetActive(false);
leftFoot.GetComponent<SkinnedMeshRenderer>().enabled = true;
rightFoot.GetComponent<SkinnedMeshRenderer>().enabled = true;
}
break;
}
}
}
}