TheKingsRace/Assets/Scripts/PlayerScripts/DebugStateMachine/DebugDashState/DebugDash/dDashIncapacitatedState.cs
2022-02-18 13:56:10 -06:00

27 lines
825 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class dDashIncapacitatedState : dDashBaseState
{
public override void EnterState(dDashStateManager dSM, dDashBaseState previousState){
}
public override void ExitState(dDashStateManager dSM, dDashBaseState nextState){
}
public override void UpdateState(dDashStateManager dSM){
//if no longer incapacitated then None
if(dSM.mSM.currentState != dSM.mSM.RagdollState && dSM.mSM.currentState != dSM.mSM.RecoveringState && dSM.mSM.currentState != dSM.mSM.SlideState && dSM.mSM.currentState != dSM.mSM.CrouchState && dSM.mSM.currentState != dSM.mSM.CrouchWalkState){
dSM.SwitchState(dSM.NoneState);
}
}
public override void FixedUpdateState(dDashStateManager dSM){
}
}