TheKingsRace/Assets/Scripts/PlayerScripts/PlayerInventory.cs
wheatv3015 114b567445 Ground Check Fixes
-Simplified and re calibrated ground check
-Ground Check now functions well, test with inclines
-Temporarily commented out  player inventory lines that produced errors
-Commented out debug statements
2021-10-13 21:32:25 -05:00

50 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerInventory : MonoBehaviour
{
//List of items
[SerializeField] List<Item> items;
//Scripts
public PlayerStats pStats;
public InventoryManager invMan;
public bool AddItem(Item item){
items.Add(item);
return true;
}
public bool AddSpecialItem<T>(T itemCandidate) { // Unless we don't want the four special items to be handled by inventory/inventory manager?
if (itemCandidate is Item) {
items.Add(itemCandidate as Item);
}
return true;
}
public bool RemoveItem(Item item){
if(items.Remove(item)){
return true;
}
return false;
}
void Awake(){
pStats = GetComponent<PlayerStats>();
invMan = GetComponent<InventoryManager>();//////UPDATE WHEN THIS IS NO LONGER ATTACHED TO THE PLAYER
}
void Start(){
//AddItem(invMan.ItemList[0]);
// AddItem(invMan.ItemList[1]);
foreach (Item item in items){
Debug.Log(item.name);
item.Equip(pStats);
}
}
}