TheKingsRace/Assets/Scripts/PlayerScripts/DebugStateMachine/DebugMoveState/DebugIncapacitated/dMoveRecoveringState.cs
2022-02-18 13:56:10 -06:00

27 lines
673 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class dMoveRecoveringState : dMoveBaseState
{
////// ADD SOMETHING THAT CHECKS ANIMATION FINISH BEFORE GO TO IDLE
public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
mSM.CancelMomentum(); // reset player variables
}
public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
}
public override void UpdateState(dMoveStateManager mSM){
//swap to idle state
mSM.SwitchState(mSM.IdleState);
}
public override void FixedUpdateState(dMoveStateManager mSM){
}
}