mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-03-23 02:04:17 -05:00
33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class MoveRunState : MoveBaseState
|
|
{
|
|
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
|
|
|
|
}
|
|
|
|
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
|
|
|
|
}
|
|
|
|
public override void UpdateState(MoveStateManager mSM){
|
|
|
|
//move to Jog if speed decreases
|
|
if(mSM.calculatedCurVel < mSM.runLimit){
|
|
mSM.SwitchState(mSM.JogState);
|
|
}
|
|
|
|
//move to slide if Q or JoystickButton1
|
|
else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState)){
|
|
mSM.SwitchState(mSM.SlideState);
|
|
}
|
|
}
|
|
|
|
public override void FixedUpdateState(MoveStateManager mSM){
|
|
//actual direction movement
|
|
mSM.DirectionalMovement();
|
|
}
|
|
}
|