mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-03-22 09:44:15 -05:00
-created a GameManager script to hold keycode values (will need to be added to preloader) -created a Controls Menu Script (turns off and on gameobjects depending if mouse/controler being used) -created RebindKeys manager to handle key rebinds in controls menu
55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using MLAPI.Transports.UNET;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class OptionsMenu : MonoBehaviour {
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[SerializeField]
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private Toggle useMLAPIRelayToggle;
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void Start() {
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// Set the current values for options
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// ** Use MLAPI Relay
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if (PlayerPrefs.GetInt("UseMLAPIRelay") == 0) {
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useMLAPIRelayToggle.isOn = false;
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} else {
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useMLAPIRelayToggle.isOn = true;
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}
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// Add a listener to the toggle
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useMLAPIRelayToggle.onValueChanged.AddListener((isSelected) => {
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OnUseMLAPIRelayToggleChanged(isSelected);
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});
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// ** Other options here
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}
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private void OnUseMLAPIRelayToggleChanged(bool newState) {
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if (newState) {
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useMLAPIRelayToggle.isOn = true;
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PlayerPrefs.SetInt("UseMLAPIRelay", 1);
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// Don't forget to update the value on the network manager
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GameObject.FindGameObjectWithTag("NetworkManager").GetComponent<UNetTransport>().UseMLAPIRelay = true;
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} else {
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useMLAPIRelayToggle.isOn = false;
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PlayerPrefs.SetInt("UseMLAPIRelay", 0);
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// Don't forget to update the value on the network manager
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GameObject.FindGameObjectWithTag("NetworkManager").GetComponent<UNetTransport>().UseMLAPIRelay = false;
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}
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}
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public void OnReturnToTitleClicked() {
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SceneManager.LoadScene("TitleScene");
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}
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public void GoToControls()
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{
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SceneManager.LoadScene("Controls");
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}
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}
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