mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-03-26 03:34:37 -05:00
67 lines
2.1 KiB
C#
67 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using MLAPI;
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using MLAPI.Messaging;
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using MLAPI.Exceptions;
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using System.Linq;
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public class ResetZones : MonoBehaviour {
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private Transform ValleyRespawnPoint;
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private Transform PlainsRespawnPoint;
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private Transform FoothillsRespawnPoint;
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private Transform MountainVerticalRespawnPoint;
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private Transform MountainUpperRespawnPoint;
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public enum Zone {
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VALLEY,
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PLAINS,
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FOOTHILLS,
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MOUNTAIN_VERTICAL,
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MOUNTAIN_UPPER
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}
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private Zone currentZone;
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void Start() {
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// Make sure we are in the game scene
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if (SceneManager.GetActiveScene().buildIndex == 3) {
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ValleyRespawnPoint = GameObject.FindGameObjectWithTag("ValleyRespawnPoint").transform;
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PlainsRespawnPoint = GameObject.FindGameObjectWithTag("PlainsRespawnPoint").transform;
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FoothillsRespawnPoint = GameObject.FindGameObjectWithTag("FoothillsRespawnPoint").transform;
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MountainVerticalRespawnPoint = GameObject.FindGameObjectWithTag("MountainRespawnPoint").transform;
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MountainUpperRespawnPoint = GameObject.FindGameObjectWithTag("MountainUpperRespawnPoint").transform;
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}
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// Starting zone is the valley
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currentZone = Zone.VALLEY;
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}
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public void SetCurrentZone(int newZone) {
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currentZone = (Zone)newZone;
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}
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public Zone GetCurrentZone() {
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return currentZone;
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}
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public Vector3 GetRespawnPosition(Zone zone) {
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switch(zone) {
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case Zone.PLAINS:
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return PlainsRespawnPoint.position;
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case Zone.FOOTHILLS:
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return FoothillsRespawnPoint.position;
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case Zone.MOUNTAIN_VERTICAL:
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return MountainVerticalRespawnPoint.position;
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case Zone.MOUNTAIN_UPPER:
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return MountainUpperRespawnPoint.position;
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default:
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case Zone.VALLEY:
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return ValleyRespawnPoint.position;
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}
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}
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}
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