TheKingsRace/Assets/Scripts/PlayerScripts/NetworkedStateMachines/NitroState/Nitro/NitroNoneState.cs

39 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NitroNoneState : NitroBaseState
{
public override void EnterState(NitroStateManager nSM, NitroBaseState previousState){
}
public override void ExitState(NitroStateManager nSM, NitroBaseState nextState){
}
public override void UpdateState(NitroStateManager nSM){
//if player has nitro
if(nSM.pStats.HasNitro){
//if ragdolling then incapacitiated
if(nSM.mSM.currentState == nSM.mSM.RagdollState){
nSM.SwitchState(nSM.IncapacitatedState);
}
//if pressing left shift then nitroing
else if ((Input.GetKeyDown(GameManager.GM.bindableActions["nitroKey"]) || Input.GetKeyDown(KeyCode.JoystickButton4)) && !nSM.pStats.IsPaused)
{
nSM.SwitchState(nSM.NitroingState);
}
}
}
public override void FixedUpdateState(NitroStateManager nSM){
}
}