TheKingsRace/Assets/Scripts/PlayerScripts/NetworkedStateMachines/NitroState/Nitro/NitroIncapacitatedState.cs
2022-02-17 20:55:23 -06:00

27 lines
681 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NitroIncapacitatedState : NitroBaseState
{
public override void EnterState(NitroStateManager nSM, NitroBaseState previousState){
}
public override void ExitState(NitroStateManager nSM, NitroBaseState nextState){
}
public override void UpdateState(NitroStateManager nSM){
//if no longer incapacitated then None
if(nSM.mSM.currentState != nSM.mSM.RagdollState && nSM.mSM.currentState != nSM.mSM.RecoveringState){
nSM.SwitchState(nSM.NoneState);
}
}
public override void FixedUpdateState(NitroStateManager nSM){
}
}