TheKingsRace/Assets/Scripts/PlayerScripts/NetworkedStateMachines/MovementState/Incapacitated/MoveRecoveringState.cs
2022-03-09 15:00:01 -06:00

32 lines
957 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveRecoveringState : MoveBaseState
{
////// ADD SOMETHING THAT CHECKS ANIMATION FINISH BEFORE GO TO IDLE
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
mSM.pStats.GravVel = 50; // resets gravVel
mSM.capCol.enabled = false; // disable capsule collider
mSM.moveController.enabled = true; // enable move controller
mSM.rB.isKinematic = true; // enable kinematic
mSM.CancelMomentum(); // reset player variables
mSM.moveController.Move(new Vector3(0,2,0));
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
}
public override void UpdateState(MoveStateManager mSM){
//swap to idle state
mSM.SwitchState(mSM.IdleState);
}
public override void FixedUpdateState(MoveStateManager mSM){
}
}