TheKingsRace/Assets/Scripts/PlayerScripts/NetworkedStateMachines/DashState/Dash/DashNoneState.cs

38 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DashNoneState : DashBaseState
{
public override void EnterState(DashStateManager dSM, DashBaseState previousState){
}
public override void ExitState(DashStateManager dSM, DashBaseState nextState){
}
public override void UpdateState(DashStateManager dSM){
//checks if player has dash
if(dSM.pStats.HasDash){
//if incapacitated then incapacitated
if(dSM.mSM.currentState == dSM.mSM.RagdollState || dSM.mSM.currentState == dSM.mSM.SlideState || dSM.mSM.currentState == dSM.mSM.CrouchState || dSM.mSM.currentState == dSM.mSM.CrouchWalkState){
dSM.SwitchState(dSM.IncapacitatedState);
}
//if R key then Dashing
else if ((Input.GetKeyDown(GameManager.GM.bindableActions["dashKey"]) || Input.GetKeyDown(KeyCode.JoystickButton5) && !dSM.pStats.IsPaused)){
dSM.SwitchState(dSM.DashingState);
}
}
}
public override void FixedUpdateState(DashStateManager dSM){
}
}