TheKingsRace/Assets/Scripts/PlayerScripts/NetworkedStateMachines/DashState/Dash/DashIncapacitatedState.cs
2022-02-17 20:55:23 -06:00

27 lines
817 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DashIncapacitatedState : DashBaseState
{
public override void EnterState(DashStateManager dSM, DashBaseState previousState){
}
public override void ExitState(DashStateManager dSM, DashBaseState nextState){
}
public override void UpdateState(DashStateManager dSM){
//if no longer incapacitated then None
if(dSM.mSM.currentState != dSM.mSM.RagdollState && dSM.mSM.currentState != dSM.mSM.RecoveringState && dSM.mSM.currentState != dSM.mSM.SlideState && dSM.mSM.currentState != dSM.mSM.CrouchState && dSM.mSM.currentState != dSM.mSM.CrouchWalkState){
dSM.SwitchState(dSM.NoneState);
}
}
public override void FixedUpdateState(DashStateManager dSM){
}
}