mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-03-22 01:34:22 -05:00
-created a cursor scrfipt and prefab and I have interegrated them with the buttons on all pregame buttons (may need some refinement)
80 lines
3.2 KiB
C#
80 lines
3.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MLAPI;
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using UnityEngine.SceneManagement;
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public class KingMove : NetworkBehaviour
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{
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public float speed = 240.0f;
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private Vector3 newPos;
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private Vector3 MountCent = new Vector3(-4500, 820, 510);
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private Vector3 KingStrPos = new Vector3(350, 825, 1130);
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private Vector3 KingMontStr = new Vector3(-4500, 825, 1130);
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private Vector3 KingMontEnd = new Vector3(-4500, 825, -110);
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private GameObject Grid;
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public int mouseSensitivity;
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void Awake()
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{
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Grid = GameObject.FindGameObjectWithTag("KingGrid");
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transform.position = KingStrPos;
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}
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void Start() {
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// Turn on the king grid after a couple seconds. Allows scripts to grab their reference to it before it is disabled
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// Only try to grab references if we are actually in the game scene
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if (SceneManager.GetActiveScene().buildIndex == 3) {
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StartCoroutine(TurnOffGridAtStartOfMatch());
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}
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}
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IEnumerator TurnOffGridAtStartOfMatch()
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{
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yield return new WaitForSecondsRealtime(0.5f);
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Grid.GetComponent<GridReveal>().GridSwitch(false);
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}
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// Update is called once per frame
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void Update() {
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if (!IsLocalPlayer) { return; }
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float translation = Input.GetAxis("KingMove") * speed;
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// Make it move 10 meters per second instead of 10 meters per frame...
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translation *= Time.deltaTime;
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// Move translation along the object's z-axis
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if (transform.position.x <= KingStrPos.x && transform.position.x >= KingMontStr.x) {
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transform.Translate(translation, 0, 0);
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Grid.GetComponent<GridReveal>().DynGridReveal(transform.position.x, translation); //Makes the grid reveal itself as the King moves
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transform.rotation = Quaternion.Euler(0, 180, 0);
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}
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else if (transform.position.x > KingStrPos.x) {
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transform.position = KingStrPos;//Keeps them from going too far left
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}
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else if (transform.position.x < KingMontStr.x) {//Once they rech a certain point they begin to cirlce around the mountain (radius of 1050, (x+4500)^2+(z-510)^2=620^2)
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float z = transform.position.z;
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z -= translation; //Moves the player's X forward slightly
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if (z > KingMontEnd.z && z <= KingMontStr.z) { //Stops this from breaking the circle's formula
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float x = -Mathf.Sqrt((620 * 620) - ((z - MountCent.z) * (z - MountCent.z))) + MountCent.x; //Snaps the player onto a circle that is around the mountain, so the player orbits it smoothly
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newPos = new Vector3(x, KingMontStr.y, z); //make a Vector3 out of the new X and Z
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transform.position = newPos;//Sets the player's new position on the cirlce
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transform.LookAt(MountCent);//Rotates the player as they move along the circumfurance
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}
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if (z > KingMontStr.z) {//Snaps the player back onto the horizontal track
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transform.position = KingMontStr;
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}
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}
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else {//If somehow the player disappears into the void, resets them
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Debug.Log("Aw, Beans");
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transform.position = KingStrPos;
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}
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}
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}
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