using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class ControlsUI : MonoBehaviour { public GameObject controlsMenu; public TMP_Text ControlsHeader; public TMP_Text ControlsButtonText; public GameObject runnerControls; public GameObject kingControls; public void toggleMenu() { //if active, turn off if (controlsMenu.activeInHierarchy) { controlsMenu.SetActive(false); } //if off, turn on else { controlsMenu.SetActive(true); } } public void ToggleControlsScreen() { if (runnerControls.active) { ControlsHeader.text = "King Controls"; ControlsButtonText.text = "Runner Controls"; runnerControls.SetActive(false); kingControls.SetActive(true); } else { ControlsHeader.text = "Runner Controls"; ControlsButtonText.text = "King Controls"; runnerControls.SetActive(true); kingControls.SetActive(false); } } }