using System.Collections; using System.Collections.Generic; using UnityEngine; public class NitroIncapacitatedState : NitroBaseState { public override void EnterState(NitroStateManager nSM, NitroBaseState previousState){ } public override void ExitState(NitroStateManager nSM, NitroBaseState nextState){ } public override void UpdateState(NitroStateManager nSM){ } public override void FixedUpdateState(NitroStateManager nSM){ } }