using System.Collections; using System.Collections.Generic; using UnityEngine; public class DashNoneState : DashBaseState { public override void EnterState(DashStateManager dSM, DashBaseState previousState){ } public override void ExitState(DashStateManager dSM, DashBaseState nextState){ } public override void UpdateState(DashStateManager dSM){ } public override void FixedUpdateState(DashStateManager dSM){ } }